插件Pawn
( Pawn: v1: "915 BiS": Class=Warrior, Spec=Fury, Strength=19.53, CritRating=19.92, HasteRating=26.21, MasteryRating=25.70, Versatility=24.76 )
使用有风险; 个人装备和结果的属性权重不一定与之匹配。 请记住,Pawn不考虑套装效果,可能会导致误导,除非在换装备之后不断更新字符串。
Class Campaign and Order Hall Optimization======
There are plenty of other guides on MMO-C and WoWhead covering general 7.2 content, so this is only going to cover Warrior specific interests. Please note that much of this content is time-gated on live, and will be completed incrementally, rather than being ailable all at once as it was on the PTR.
The Class Campaign itself is a very straightforward quest chain ailable upon completing the Broken Shore introductory quests. Rather than reposting it all here, see my earlier post on the subject (note: some content has since changed and will be noted below as applicable).
Tier I
Rallying Cry is the only real option, as Odyn"s For does nothing after reaching 110 and has no interaction with world quests.
Tier II
Forced March is the best option for missions, while For Honor and Glory is mainly for fun and flor.
Tier III
Abundant Valor is far better in 7.2, since high quality Champion equipment can now be obtained much more frequently through missions.
Tier IV
Ascension is much better for reaching high mission completion percentages, seeing as Trial By Fire"s small bonus is rarely impactful.
Tier V
Spoils of War is incredibly useful early on, although Val"kyr Call can be used once a stockpile of resources has been accumulated (note: it does not work on rare or equip world quests).
Tier VI
Legends of Ragnarok is the only option.
Tier VII
The choice here is fairly subjective - extra troops help complete bonus rolls, while sending out missions is limited by Champions. I tend to value bonus loot, but it"s really 50/50.
Tier VIII
Legionfall United is the only option. The double trait Relic bonus no longer exists.
My pre-7.2 writeup can be found here.
There"s a lot of leeway with regards to composition, and there"s no single "best" setup. Mission counters are partially randomized, and your lineup will obviously change if you for certain Champions or Combat Allies over others. The biggest optimization is simply ensuring you can counter as many threats as possible. That said, this is merely my logic regarding optimal combinations.
Quicklinks: New in 7.2 - Best Champions - Champion Analysis - Champion Equipment
New in 7.2
New Champion
Darius Crowley (Alliance)/Eitrigg (Horde)
Unlocking the new follower also unlocks a 6th active champion slot, so you don"t he to immediately deactivate a champion to drop back down to 5. Unfortunately, while I want to like them, I don"t find the new Champion to be that attractive. Rather than add a 3rd Protection option, we got a 4th Fury, which means overlap and Crowley/Eitrigg has the same counters as the already well-used Hydmall. There simply isn"t a lot of reason to use both, so unless you"re going to use him as a combat ally, or don"t want to use Hymdall, it may be better to deactivate them and use another follower instead - more on this below.
Tier 7 Advancement
Strike Hard
Adds two new troops. Like Shieldmaidens, they provide a +30% bonus, but also provide a random counter. While at first glance this seems really attractive, I"m not very inclined to use them, especially if you"ve trained Abundant Valor, allowing a 4th Valarjar/3rd Shieldmaiden. I find Shieldmaidens on par or better with Ascension, and a lot of counters can situationally be ignored (increased cost, duration, lethal) depending on the mission.
Roster Champions
Unlocks a 7th active Champion slot, up from 6. I find this to be very useful in allowing more flexibility and variety in countering threats; it"s essentially required to allow 2 of each counter, unless you don"t want a dedicated Combat Ally.
My suggestion is dependent on your level of involvement.
If you do missions often, leading to a well developed roster of Champions, of high level and complete with powerful equipment, I find that adding another Champion will make your team more flexible and three extra equipment slots can be far more powerful than extra troops.
If you instead do the bare minimum, only sending out missions once per day or less, and don"t he all epic/titled quality Champions, then extra troops will be more beneficial for getting high bonus % on the missions you send out.
Best Champion lineups
(what you really clicked here to find)
There are many viable setups, largely dependent on who you want to use as a combat ally, and which Champions you may he already leveled/geared up to this point.
A
Champion Special Abilities Counters
Finna +15% vs Hazards 2 Protection
Svergan +15% dual troop types 2 Fury
Hymdall +15% over 8 hours 2 Arms
Hodir +15% vs Minions 2 Pummel
Thorim +15% when solo 2 Whirlwind
Ymiron +poop 2 Leap
Crowley (ally) +5% per troop vitality Fury/Leap backup
Strength: Well balanced specs/counters.
Weaknesses: Slightly weaker special abilities (Thorim/Ymiron), Crowley is now a much less useful combat ally.
Optional allies: Thorim or Hodir can be used as optional combat allies if desired, just swap them when a mission they counter comes up.
B (my setup)
Champion Special Abilities Counters
Finna +15% vs Hazards 2 Protection
Svergan +15% dual troop types 2 Fury
Hymdall +15% over 8 hours 2 Arms
Dvalen +20% with 1 health troop 2 Pummel
Ragnvald +5% per troop vitality 2 Whirlwind
Thorim +15% when solo 2 Leap
Hodir (ally) +15% vs Minions Fury/Whirlwind backup
Strength: Well balanced specs/counters, Hodir is great for world PvP.
Weakness: A lot of "solo champion" specials, Hodir is very good for missions.
Optional allies: Dvalen/Thorim.
C
Champion Special Abilities Counters
Finna +15% vs Hazards 2 Protection
Svergan +15% dual troop types 2 Fury
Hymdall +15% over 8 hours 2 Arms
Hodir +15% vs Minions 2 Pummel
Ragnvald +5% per troop vitality 3 Whirlwind
Ymiron +poop 1 Leap
Thorim (ally) +15% when solo Arms/Leap backup
Strengths: Stronger special abilities, Thorim"s buff is good for less geared players and in PvP, "KROLMIR!"
Weaknesses: Only one dedicated Heroic Leap counter, though Thorim can be used for missions when not actively being used.
Optional allies: Hodir.
D
Champion Special Abilities Counters
Finna +15% vs Hazards 2 Protection
Svergan +15% dual troop types 2 Fury
Hymdall +15% over 8 hours 2 Arms
Hodir +15% vs Minions 2 Pummel
Thorim +15% when solo 2 Whirlwind
Ymiron +poop 2 Leap
Dvalen (ally) +20% with 1 health troop Fury/Pummel backup
Strength: Well balanced specs/counters.
Weakness: Weaker special abilities; Dvalen.
Optional allies: Thorim/Hodir.
*Meatball & Moroes
*If you want to use Shocktroops instead of 7 Champions, either drop the dedicated Combat Ally, or drop Ymiron and use Thorim/Dvalen as combat allies to retain the second Arms/Pummel counter.
Champion Analysis
(long winded shit you don"t care about)
Combat Allies
Mostly subjective, but can he a big impact on who you decide to run in your main mission-going roster.
Finna - Random proc, 1.5m internal CD. Uncontrollable makes it annoying, often pulls neutral mobs or attacks PvP flagged players (and guards) in towns.
Dvalen - Bodyguard. Useful at low levels, but fairly worthless at higher ones.
Thorim - 2m CD 3m duration 25% AP buff with a short AoE stun 3m. Good in world PvP, and the buff is a nice ~10% damage increase that can be kept up permanently. Very useful for undergeared players, less useful when you"re already two-shotting world mobs.
Hodir - 3m CD 8s AoE stun, deals more damage than Thorim, but doesn"t provide a personal buff. Very powerful in world PvP.
Crowley/Eitrigg - A second combat ally, with the option of putting them in proc mode, working similar to Finna, which causes him to appear and bladestorm a group of enemies for ~500k damage.
Personally, I find Thorim and Hodir to be the best allies, because you can control them. I don"t really like Finna because she often procs when you don"t want her to, and her cooldown prohibits her from appearing when you do (she also procs on and chases non-hostile targets such as neutral mobs and PvP zone/server players not actively engaged in combat). She"s also really important for her Pummel, since the other two champions which offer it are, in my opinion, pretty weak. Likewise, I"m not a fan of Dvalen for similar reasons, and I find the extra damage output unnecessary at higher gear levels.
Another important thing to remember is that Combat Allies can easily be taken on and off, meaning you can use them for the occasional mission, and so they should complement your group. This can compensate for an imbalanced roster, since you can still use them to complete missions, especially during "off" hours when not actively playing the game.
Missions
Protection
Finna Bjornsdottir - Shield Charge synergizes well with the Shieldmaiden"s Ascension, and the strongest option for Pummel.
Svergan Stormcloak - Royal Bloodline is strong bonus with the right follower equipment, but requires two open slots for troops, making it difficult to counter missions with multiple threats. Pairs well with Shock Troops.
Arms
Ragnvald Drakeborn - Commanding Shout has the highest bonus potential of all Champion special abilities. Slightly stronger than Thorim or Svergans bonuses because it still gets some benefit with only one troop and another Champion.
Thorim - Titan"s Wrath precludes any other Champions on the mission, making it more difficult to counter missions with multiple threats. Pairs well with Shock Troops.
King Ymiron - Screams of the Dead is pretty bad in my opinion. A chance/I] to se a 30m cooldown and trivial amount of resources. However, he provides Pummel.
Fury
Hymdall - Gatekeeper is very useful as the hardest to complete missions are often the longest, and synergizes quite well with long-duration equipment bonuses.
Hodir - Frozen Blows is almost always active, since his Whirlwind also counters Minions.
Dvalen Ironrune - Enrage is useful though kind of niche; hard to plan on it being ailable, forces you to counter Lethal, and takes awhile to force ailability if it"s not already up. While the bonus can stack high, it encourages keeping troops at 1 health, which is at odds with Ragnvald/Crowley/Rallying Cry which benefit from high health troops. However, he provides Pummel, and is typically a better option than Ymiron.
Darius Crowley/Eitrigg - Leader of the Pack/Blood and Honor is disappointingly the same effect as Ragnvald, although it is one of the stronger bonuses. His true fault is that his counter also copies Hymdall"s, who is likely far more useful as a "long mission" specialist, and likely already well developed during the time leading up to 7.2.
Other
Meatball & Moroes - Both are great champions, and can be really useful for hitting 200% with underdeveloped teams, but the downside is that they don"t actually counter anything. Personally, I don"t he much problem hitting 200% as long as I can counter the missions... the hard part is actually hing whatever combination of counters it requires, which is why I for regular champions. TLDR: Meatball & Moroes allow you to 200% one mission - hing a wide range of counters allows you to 200% many missions.
If you do want to use them, my suggestion would be to use only one, either as a combat ally, or using your combat ally to cover any counters that you lose by replacing one of your primary mission going champions.
I tend to find Finna, Hymdall, Ragnvald, Hodir, Svergan, and Thorim the most useful due to their bonuses, while Dvalen and Ymiron the least, in that order. Since we"re going for an extra Protection and Pummel, there really isn"t a lot of choice - Svergan is the only choice, and unfortunately, getting a second Pummel counter requires the use of either Dvalen or Ymiron. Although Dvalen"s special ability is better than Ymiron"s, there are already too many good Fury picks, so Ymiron wins out in the end. This is why I find Roster of Champions more useful than Shock Troops - you can"t get two of every spec/counter and he a dedicated ally without it. Although you could get by with 6 and a "flexible" combat ally used part time, I still for an extra Champion, as it allows more variety and a greater chance of being able to counter missions.
As I said in the beginning, there"s a lot of flexibility, and I don"t really think there"s any "right" choice as long as you can counter mission threats. The biggest influence is who you decide to take as a Combat Ally, and which Champions you may he already spent time leveling up/equipping already. I"m currently using setup B.
Champion Equipment (WIP)
Even more so than the Champions themselves, there"s an incredible amount of leeway, the only real rule is to play to the Champions strengths.
My current setups are:
Hodir - Overwhelming Focus, Fel Imp Tooth, Pathfinder"s Saddle (+40%
- 张大千擅长:下列哪一位著名画家擅长画虎A、张
- 中通400客服电话
- 怎么换身份证上的照片
- 专硕和学硕代码
- 中国法律还有死刑吗
- 在六点半用英语怎么说
- 主任医师是什么级别
- 知困下一句:人心齐泰山移人心散请问下一句是什么
- 怎么缩小电脑桌面图标
- 专业技术岗位:事业单位管理岗位如何转专业技术岗位
- 天龙八部中逍遥派
- 苹果平板忘记id及密码怎么办
- 可可以加什么偏旁
- 什么夺目成语四字词语
- 蛋挞底皮酥脆的诀窍
- 中国联通电话号码客服电话是
- 星星还是那颗星星歌曲
- 顺丰有单号查不到物流
- iphone设置短信中心号码失败
- oppo自动开关机在哪里设置
- 灭楚之战有多惨
- 迂回什么折成语
- 案件到法院多久能开庭
- 武汉人流俱佳都巿
- 春雨绵绵的意思
- b的大写字母怎么写
- 物什么什么什么成语
- 现任国家副主席都有谁
- 打印表格怎么铺满a4纸
- 一什么玻璃填量词